Raidstory

A live service game that was part of a 3 month incubation program for games using the Maplestory Worlds engine.
I Designed and developed Raidstory, a bullet-hell multiplayer game that integrates in-game purchases and live service mechanics to support ongoing monetization and player engagement
I collaborated with cross-functional teams through regular meetings to ensure gameplay quality and technical alignment
I authored and maintained a comprehensive Game Design Document and a detailed Live Service Plan to deliver a scalable gameplay experience, supporting single and multiplayer modes.